This is just an early demo of some tech I'm playing around with for Godot Engine 3.x. This is my toy lightmapper mapped level and lportal for occlusion culling.

Mouse plus cursors to move. Left mouse to fire. Keypad 0 to jump. Escape also might do something lol. :)

Sorry I couldn't work out how to capture the mouse on HTML5 so it's not very easy to use but is still ok for illustration. You might have to back up a bit and shoot the monsters out of the way to get started.

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The Bake Shadows looks freaking Cool but i can't compile the Engine with the Module with Godot 3.2 Stable in my Ubuntu 20.04 PC i open an Issue in github i don't know if it was an error from my part i like this demo xD!

I've replied to your issue with a solution, also there is now a pre-built binary release for windows (which can be used under WINE in linux).

thanks i will check It out 👍👍👍

I finally was able to compile the module with Godot 3.2.2 and i make this scene to try looks cool!! Thanks a lot!!

It’s all dark!

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Haha yep, I'll try and put more lights in the next version! :) This was just a quick test. (I'm assuming you mean the lights worked but a lot of the level was dark and hard to navigate).

Also you will need to use the cursors to navigate at the beginning and shoot the monsters to get out of the corner. I'll try and change the startup location next build.

Also biggest problem is that the mouse doesn't work outside the window bounds in the HTML version. I tried to get this working (you had to call the capture from an input event I believe) but no joy. Perhaps a regression in the engine or I was doing something wrong.