Bugs and Improvements


Am now bug fixing and making improvements. I noticed a few bugs, which are fixed and making their way into releases which I'm doing quite quickly.

Last night I noticed loading save games wasn't taking into account when you had changed ship (always giving you the starter ship), and it turned out the code in the loader said 'not yet implemented' lol so I got that working. This morning I'm getting missiles working, I intend to add a few more weapon types to make the combat more interesting.

The missiles I'm hoping to have two parts, where you press a button to lock on the current target, and second button to fire. They will be target seeking, and very difficult to avoid, so I'll maybe have to have an alert when a missile is tracking you, and the option to release chaff to try and divert it.

I've also thought about mines, however I'm not sure for technical reasons. To cover space in 3d rather than 2d minefield you potentially need a *lot* of mines, and OpenGL isn't good at rendering lots of objects, and I'm not sure how useful they would be in a combat situation. But its a possible.

Shields and EMP weapons are more practical. The EMP could be like a gravity blast, and temporarily disable ship controls. Shields could maybe be a temporary timed shield to evade e.g. lasers, rather than a permanent shield, which would have no user input in combat. 

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